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Card values

Card values cheat sheet: Ace, face, number, joker

The card values Indian rummy rooms use most often, with worked examples and a printable cheat sheet.

Thirteen-card rummy hand showing face values
Face values: aces and courts count ten; numbers count face.

The card values table

Card typeExamplesPoint value
AceA♠ A♥ A♦ A♣10
Face cardsK♠ Q♠ J♠10
Number card2 through 10Face value
Printed jokerJK0
Wild jokerCut card rank0

Worked example

You declare with one pure sequence (5♥ 6♥ 7♥), one impure sequence (8♠ 9♠ JK J♠) and a set (Q♥ Q♦ Q♣). The remaining cards are a 2♥ and a 2♠. Score: 2 + 2 = 4 points. A winner scores zero; the unmatched cards add up to the loser's score.

If you had declared without the pure sequence: only the impure sequence and the set: that is a wrong declaration. Most rooms score the wrong declaration at twice the unmatched-card value, so the same hand would cost 8 points.

If you drop after your first draw, you score 25 points. If you drop later in the hand, you score 50 points. The drop table is the cheapest insurance against a hand that will not come together.

Why face value changes drop math

High cards are not “stronger” in Indian rummy; they are more expensive when left unmatched. An ace, king and queen sitting outside a sequence already exceed a first-drop penalty. That is why the strategy desk asks whether you have a pure sequence before you chase glamorous ranks.

Print or screenshot this table for kitchen-table games, then re-check the room you join online. Some platforms cap unmatched points at 80 per player even when the raw sum is higher.